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Senior Technical Architect - 3D Modeling, 2D Animation, Visual communication

HCLTechIN1d ago
Full-timevia indeed

Job Description

  • *Job Summary**
  • --------------

We are looking for a skilled 3D Artist to create high\-quality, optimized 3D assets and environments for Digital Twin and industrial visualization solutions. The role involves 3D modeling, texturing, material creation, lighting, rendering, and optimization of assets for real\-time visualization platforms.

  • *Key Responsibilities**
  • -----------------------
  • Create and optimize 3D assets (industrial equipment, factory environments, vehicles, robotics, port infrastructure) for use in OpenUSD/Omniverse\-based digital twins, and various other systems.
  • Convert CAD data (STEP, IGES, SolidWorks, native mechanical formats) into simulation\-ready ("SimReady") USD assets
  • Build and maintain material libraries with physically accurate PBR properties (not just visual materials: properties that inform collision, friction, and sensor simulation)
  • Perform poly reduction, retopology, and LOD (level\-of\-detail) generation while preserving UVs, collision geometry, and semantic structure
  • Set up collision meshes, physics proxies, and joint/articulation rigging for simulated machinery, robots, and AMRs
  • Tag assets with semantic metadata (asset class, function, material type) to support AI\-driven asset retrieval and scene understanding
  • Collaborate with simulation engineers to validate that assets behave correctly under physics simulation (mass, inertia, contact behavior)
  • Work within a structured versioning/lineage pipeline: every asset needs traceable provenance, not just a final export
  • Support real\-time performance targets: assets must render and simulate efficiently in live Omniverse sessions, not just look good in isolation
  • Troubleshoot and document pipeline issues (e.g., mesh count inconsistencies, instancing failures, format\-conversion artifacts) in collaboration with pipeline engineers
  • *Skill Requirements**
  • ---------------------

Strong experience with Blender, Autodesk Maya, 3ds Max, or similar 3D tools.

Hands\-on experience in 3D modeling, UV mapping, texturing, PBR materials, lighting, and rendering.

Experience with Substance 3D Painter/Designer or equivalent texturing tools.

Understanding of polygon optimization, LOD, topology, and real\-time rendering.

Experience working with CAD/engineering models and industrial assets.

Knowledge of OpenUSD/USD and NVIDIA Omniverse is highly preferred.

Familiarity with Unreal Engine or Unity is an advantage.

  • *Must Have Skill**
  • ------------------

2D Animation,3D Modeling,Instructional Design,Video Editing,Visual Communications,Visual Design/ Graphic Design

  • *Good to Have Skill**
  • ---------------------
  • *Other Requirements**
  • ---------------------
  • Experience with Isaac Sim, SimReady asset specifications, or industrial digital twin platforms (Siemens, Bentley iTwin, AVEVA)
  • Exposure to game engines (Unreal/Unity) for cross\-platform asset delivery
  • Background or coursework in mechanical/industrial design: helps bridge the gap between "looks right" and "is physically correct"
  • Experience working with manufacturing, port/logistics, or heavy industrial clients

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Job Overview

Job type
Full-time
Work mode
On-site
Location
IN
Posted
1d ago
Source
Indeed