- *Studio:** AniLina Canvas
- *Type:** On\-Site
- *Experience Required:** 2–5 Years Minimum (Strictly Required)
AniLina Canvas is a growing CGI, VFX, and Unreal Engine–based creative studio delivering high\-quality 3D cinematic content for international clients. Our work includes character animation, creature\-based sequences, short\-format storytelling, and UE5 cinematic production. We maintain strict production standards and expect the same level of discipline and professionalism from all team members.
- *Important — Read Before Applying**
This is a specialized position.
Do not apply if you are
- A fresher
- Not from a 3D industry background
- Dependent on Mixamo or premade animation packs
- Not professionally experienced in Unreal Engine 5 and Blender
Applications outside these requirements will be rejected immediately.
You will be creating videos like this
https://youtu.be/zGBe3X5otdw?si\=dofy30ZaTiC8XpmH
https://youtube.com/shorts/f6rBUd4ur0E?si\=aAUaI5GLxvkN90Hj
You will be responsible for producing custom 3D character and creature animations, assembling scenes, building environments, and handling advanced Unreal Engine workflows for cinematic short\-form content. This is an execution\-heavy role and requires artists who already have a complete working pipeline.
- *Required Skills (Non\-Negotiable)1\. Custom Character \& Creature Animation**
- Ability to animate entirely from scratch
- Strong body mechanics, timing, weight, arcs, facial basics
- No Mixamo or premade cycles
- Must understand how to animate for cinematic story beats
- *2\. Unreal Engine 5\.6 Workflow**
Must be proficient in
- UE5 Mannequin and Metahuman animation
- Custom skeleton animation
- Sequencer, level sequence, keyframing
- Camera animation, DOF, lighting
- Retargeting, blendspaces, take recorder
- You must clearly state which software you use for creating animations for UE5\.Knowledge of Cascadeur is preferred, as our pipeline uses it.
You must be highly competent in
- Character modeling and sculpting
- Retopology, UVs, texturing
- Rigging and weight painting
- Character and creature animation
- Lighting and rendering
- Basic to intermediate compositing
If Blender is not your strongest tool, do not apply.
Ability to create
- Basic to intermediate explosions
- Smoke, fire, dust, debris
- Water splashes and simple fluid effects
- Light destruction simulations
- Blender FX or Geometry Nodes knowledge is sufficient.
- *5\. Character Creation \& Rig Handling**
Must be able to
- Build stylized or semi\-realistic characters
- Modify provided character meshes
- Fix or rebuild rigs
- Prepare characters for UE5 skeleton compatibility
- *6\. Environment Creation**
Must be able to
- Build scenes using kitbash assets
- Create simple props when required
- Work efficiently with UE5 lighting, fog, atmosphere
- Assemble scenes for cinematic storytelling
- *7\. Metahuman Pipeline**
Required knowledge
- Custom clothing modeling and integration
- Editing Metahuman meshes
- Preparing Metahuman 5\.6 characters for animation
- Basic facial animation workflows
Applicants with no Metahuman experience will not be considered.
- Strong understanding of lighting and composition
- Consistent daily availability
- Clean file organization
- Ability to follow references and direction accurately
- Reliability under deadlines
- Clear and honest communication
Job Types: Full\-time, Permanent, Freelance
Pay: ₹25,000\.00 \- ₹35,000\.00 per month
Benefits
Work Location: Hybrid remote in Naraj Maharathapur, Orissa